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Soul Reaper
Explore vast worlds, assemble teams of monsters, earn epic loot, and fight your way against a unsuspecting threat to your undeniable ruling of the underworld!
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“Explore vast worlds, assemble teams of monsters, earn epic loot, and fight your way against a unsuspecting threat to your undeniable ruling of the underworld!”
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What I Did
I worked as a Level Design Intern at Power Level Studios working on Soul Reaper. The game is set to release in February of 2020. I worked on designing and implementing 2D levels using Unity’s tylemap system, creating ruletiles and tilesets using art assets created for the project, as well as tweaking and polishing both individual levels and the overall worlds. I also created all monster formations found in each enemy encounter.
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How I Did it
To make the levels in Unity, I started by assisting the full-time level designer that worked on the project with making designs for the levels using Adobe Photoshop and Paint.net.
Next, I built the levels out in Unity using the Tilemap system. Then I would thoroughly test the level to make sure it had no issues with collision, and to ensure it would be a fun level.
I also had to create maps of the world to ensure proper pathing throughout them, and to tweak the pathing to make it easier for players to understand.
Finally, I used text fields in Unity to add monster formations to every enemy in the game, usually giving two or more possible encounters per enemy.
Phone Number: 413-519-6678