WIP - This website will be updated soon with my work on EVE Vanguard, if you want an early peek at it, check out my ArtStation: https://www.artstation.com/tylerlamon
More to come soon!
Featured Projects:
EVE: Vanguard
EVE: Vanguard is an extraction-adventure FPS set on the planets of New Eden made in Unreal Engine 5. I worked as a Level Designer on EVE: Vanguard for almost five years. During that time I designed and implemented gameplay spaces across nine multiplayer maps and over 60 Points of Interest. In my role I have been responsible for whiteboxing and greyboxing, combat arena design, AI encounter design, player flow and traversal design, and mission design throughout the concept, blockout, and shipping stages on maps I worked on.
Soul Reaper is a 2D strategy game somewhat similar to an auto-chess style game. I worked on it as part of an internship while I was studying abroad in Montreal, Canada. I mainly built out the levels using the tileset tools, as well as did work on creating most of the enemy layouts for the combat encounters.
Junkpunk Arena is a multiplayer robot building and fighting game. I worked on the project as the Lead Level Designer in a team of 12. I’ve already made a full level for the project, and I am currently working on a second, larger level for the new free-for-all mode that is being planned. I’m really happy with the way the first level turned out, especially with the lighting and post-processing, and the second level is looking to be just as good!