
Shooter Game Template

Programs Used:
Time Spent:
Team Size: 1
Unreal Engine 4
Microsoft Office
Paint.Net
Hours: About 90 Hours
Over the course of a semester, or about 15 weeks
I was the only developer on this project.

Shooter Game Template: Factory Level
I decided to make a level for the Unreal Engine Template project “Shooter Game” downloaded from the Unreal Engine Learning tab on the Epic Games Launcher. I wanted to make a level for it since it meant that I wouldn’t have to worry about creating my own mechanics, and that I could focus solely on level design. I also wanted to make an FPS level since I have only worked on a third-person shooter before, that being Five-Finger Gunslinger.

My Process
I started my process of level design, as usual, with a sketch of the level I wanted to make. I ended up diverging significantly from the original sketch in the end, though, both to make the level more fun and to avoid scope issues.

I then created a digital version of the map, which I used to help make a Level Design Document for the level. This helped me create a clearer vision of what I wanted the level to look and feel like. You can download the LDD using the button below.

My next step in the process was to greybox out the level to begin testing it. I spent a lot of time changing how the level felt based on feedback from testers so that the level would be as fun as possible to play.

My next, and most recent step, has been starting to add assets into the scene and start to finalize it. It was at this stage that I decided to cut the cave portion of the level, as I both wanted to focus my time on the factory area and make it look even better, and because I wasn’t happy with how the cave section felt. My next step is going to be finalizing the asset placement, and starting to work on a lighting pass. I’ll keep this page updated as I keep working on it!