Eggs With Legs Sprint 8 & 9 Reflection
We only have a week and a half left before senior presentations, so time is quite limited now. We’ve cut back to the bare necessities to get the game ready for the presentation. So far we’ve cut a few things, like some textures, almost all of the UI, and VFX so that we’ll have time to polish everything else. We wanted to get the game looking as good as possible, and as playable as possible, so we’re really only focusing on things that we think are achievable in a week, so that we can spend the rest of our time really polishing our presentation. I’m still working on lighting so that we can get the game looking a whole lot better, and while I was messing around in Unity during our meeting today I stumbled across something that looked really good. I want to spend some time polishing it and I think it will work out really well. We’ve had a lot of conversations with the whole team about what we need to cut to make sure everything is ready, and that’s been happening for weeks now as we constantly rescoped our game. We really decided to focus on what will make our game feel the best to play, so we’re focusing on UX more than anything. We spent a lot of time hashing out what each member on our team wanted, and what we all thought was achievable before deciding on what we were going to commit to, so that we can try to prevent as much crunch as possible. I think that with what we have planned the game is going to turn out looking and feeling really good, so I’m excited to see how it looks by the end the sprint. We’re also going to be starting work on our final presentation, so that we can present it during our next class and get feedback on it before the senior show. I’m really excited for it, and I really can’t wait!